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#18 July 2023 - 233 pages
14.4.2024 - updated
Digital Design
A GAL programmer as Arduino UNO Shield for everyone
Superfast
Apple II EEPROM/2, accessing the 2K space
(X)dev
Programming the GeoRAM in Assembler using the CC65
Commodore 64 games
The (unofficial) Hobbit
Commodore VIC20, C16
Castle attack
Apple games
Tina Speaking game
Retrofuturistic
8bit-unity
Black Screen
256 Colours
PCB
I/O coprocessor for the ZX Spectrum
Pitfall
When Commodorians bite Apple/2 the BASIC editor
Next
Programming PICO PI, using GDB with SWD
Github
Oscar64 C compiler for C64, OpenOCD and silicon debugging, Afterburner, GALasm, Retro hour.
ASM
Floating-point math in hardware with vFPU
ROI
Commodore, Sinclair